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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

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A Serious Look at Game-Based Learning

Edsurge

“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with purpose into their curriculum. Can you share some of the obstacles you’ve faced promoting game-based learning?

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On a Mission With Game-Based Learning

Edsurge

Veteran technology teacher Ben Kelly is thankful that, after 18 years of teaching, his students still run into the room when it’s time for his class. But he cautions not to give too much credit to the technology itself. EdSurge: You talk a lot about mission-based learning. And he should know.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Without proof of success, many school districts have opted not to adopt new technologies.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Just as damning, most computer “games” that have entered the classroom hardly differ from typical classroom instruction, reinforcing basic skills through repetition and tightly tied to assessment systems. The past ten years With the technological affordances of popular game engines and cloud computing, promising designs are now emerging.

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Crafting technology-driven IEPs

eSchool News

As technology has evolved, writing documents has also evolved. Not only has the process of writing the IEP evolved, but IEPs are becoming technology-driven. Data from these programs can be used to create students annual IEP goals. This study mentions that the ReadWorks program, used for progress monitoring IEP goals, has 1.2

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Using technology to support learning through movement

eSchool News

After all, its easy to imagine how technologies such as AI tools, robots, VR headsets , and computers, for example, can be used to support learning in these settings. Its all about learning through physical activity. We arent the only school district using projection technology in school gymnasiums. But gymnasiums?