Remove Game-Based Learning Remove Research Design Remove Technology
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. Joosten highlighted the lack of empirical research that the project illuminated. Dellinger, dLRN , recently sat down with Joosten to ask her about the results of the study.

article thumbnail

8 maker tools to inspire next-gen innovation and design

eSchool News

In a conversation with Education Week , Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. “I Nova Labs is a free digital platform that engages teens in games that foster scientific inquiry.