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Dallas Independent School District Approves CoderZ and RoboXFor Pre-engineering and Robotics Certification Programs

eSchool News

In addition to giving their students access to the two game-based learning platforms, Dallas ISD educators will be able choose to implement the fully-integrated curricula and professional development that accompanies each platform. RoboX is an advanced and intuitive platform for programming and operating robotic workcells.

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Next-gen learning: 5 digital tools to engage and inspire

eSchool News

Teachable Machine is free to use and super accessible, making it a great resource for helping students discover what a learning machine is and how they work. Schoolai.com: Schoolai.com offers AI-driven tools designed to enhance the learning and teaching experience by providing customized learning paths and real-time feedback for students.

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How Video Games Can Teach Reading Just as Well as Books

Edsurge

Games support literacy skills in part because they enable students to play and learn in authentic worlds they care about Karen Schrier, Marist College Another early adopter, Paul Davarsi teaches English and media studies in Toronto, and likes games for many of the same reasons as Fallon.

Reading 167
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How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

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5 educators share their ISTE experiences

eSchool News

The keynotes, presenters, vendors, and attendees of #ISTE18 dialed in hard with a connected line of perspective, practical strategies, and game-changing edtech tools to push all students full STEAM ahead into the new school year. That said, we also know that how each student learns is unique to each individual student. All means all.

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Games Can Breed Uncivil Behavior. They Can Also Teach Digital Citizenship.

Edsurge

Playing Digital Citizenship Games that explicitly try to teach something—say, digital citizenship—may never be as popular as their mainstream, commercial counterparts. Chocolate-covered broccoli” is a popular metaphor for educational games that try to teach lessons on the nose.)

Teaching 163
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.” So what do we do with the results of this research?