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SMART Technologies Launches AI Assist in Lumio to Save Teachers Time

eSchool News

Lumio by SMART Technologies, a cloud-based learning platform that enhances engagement on student devices, recently announced a new feature for its Spark plan. This new offering integrates AI Assist, an advanced tool designed to save teachers time and elevate student engagement through AI-generated quiz-based activities and assessments.

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Dallas Independent School District Approves CoderZ and RoboXFor Pre-engineering and Robotics Certification Programs

eSchool News

In addition to giving their students access to the two game-based learning platforms, Dallas ISD educators will be able choose to implement the fully-integrated curricula and professional development that accompanies each platform. About Intelitek Intelitek is at the forefront of training for STEM and CTE. education for CTE.

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Next-gen learning: 5 digital tools to engage and inspire

eSchool News

It feels as though every week brings a new tool, practice, or learning model that teachers need to incorporate into their classroom. The past year alone has seen an avalanche of new tech that all aims to be the next big thing in classroom learning. This is particularly true when it comes to technology.

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Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

Kahoot, a game-based learning company with a trove of millions of educational quizzes, also announced its first Alexa skill this week. The skill is not yet equipped to allow multiple-choice or more advanced questions, and it won’t feature the millions of quizzes that the company has in its app, a spokesperson says.

Skills 167
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How Video Games Can Teach Reading Just as Well as Books

Edsurge

High school English teacher John Fallon is what you might call an early adopter. His tech of choice: video games—specifically narrative-based digital games that engage students by engrossing them in a story. For the read-alouds, students were assigned to groups of four based on reading ability—but not as you might expect.

Reading 167
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How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

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Kahoot Launches First-Ever Premium Version for Schools.

Edsurge

schools— Kahoot is offering the first premium version of its game-based learning platform. Until today, Kahoot’s website and mobile app, which feature nearly 60 million multiple-choice quizzes, have been completely free for students and teachers. Its offerings have been free for teachers for more than five years.

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