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3 ways technology & innovation are transforming classrooms

eSchool News

According to a study conducted by game-based learning platform, Kahoot!, nearly two-thirds of teachers are using technology to encourage students to work in teams, and 58 percent are using it for problem-based learning. More than half of teachers are using technology to encourage creative thinking.

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The 2 stages of successful early STEM education revisited

eSchool News

Game-based learning programs like CodeMonkey, which focus on coding for kids , are usually their first experience with coding that introduces the problem-based learning mindset. We do the first couple levels together so I can model problem-solving questions I would ask myself.

STEM 274
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The 2 stages of successful early STEM education

eSchool News

Game-based learning programs like CodeMonkey are usually their first experience with coding that introduces the problem-based learning mindset. We do the first couple levels together so I can model problem-solving questions I would ask myself.

STEM 250
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The Impact of Inclusive STEM Education

Edsurge

The BrowardSTEM team leads and supports with experience, expertise and agility in core content standards, STEM implementation, instructional technology and interdisciplinary applied problem-based learning. Iterate on what works and learn from what doesn’t.

STEM 204
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?3 Types of Summer PD That Won’t Sacrifice Your Vacation

Edsurge

Learn how personalized learning through purposeful gaming can help you engage your students and increase their motivation to learn. Dive into blended and problem-based learning to deepen your understanding of how to use 1:1 computing in your classroom. Designing for the 21st Century Classroom.