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5 ways educational games improve learning, according to teachers

eSchool News

When teachers used digital educational games in the classroom, students raised test scores by more than half a letter grade in only three weeks, according to a study from researchers at Vanderbilt University and partners at Legends of Learning , a research-driven educational game platform.

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SMART Technologies Launches AI Assist in Lumio to Save Teachers Time

eSchool News

Lumio by SMART Technologies, a cloud-based learning platform that enhances engagement on student devices, recently announced a new feature for its Spark plan. Designing effective quizzes takes timeespecially when crafting well-balanced multiple-choice questions with plausible wrong answers to encourage critical thinking.

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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. Quizizz: Turn assessments into fun competitions Quizizz is my top choice for a gamification platform.

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5 educators share their ISTE experiences

eSchool News

ISTE18 for all students: The mindset & top 5 tools for inclusive best practice. One size fits none when it comes to learning! As teachers, our number-one mission and passion is to reach all the students we teach in a way that is equitable, meaningful, and impactful. Flexibility. and “Is it Awesome?”.

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8 maker tools to inspire next-gen innovation and design

eSchool News

How can schools prepare students to be the designers, innovators, and entrepreneurs our economy needs for future success? In a conversation with Education Week , Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. “I

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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

Notable updates include a new Expeditions app—an add-on to the Pioneer program—where students can explore in virtual reality on several different devices. Google also announced Cast for Education, a Chrome application that allows teachers and students to wirelessly share their screens with the class. The book costs $4.99