Remove Game-Based Learning Remove Motivation Remove Students
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

Despite using digital tools daily, many students still struggle to turn that exposure into marketable, employable skills. What we need are methods that both engage students and build the competencies they’ll need to thrive in a tech-driven future. That’s where game-based learning comes in.

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How Gimkit engages my students

eSchool News

During this time, students experienced significant change and evolved into a more technologically-dependent group. During this time, students experienced significant change and evolved into a more technologically-dependent group. What is Gimkit? To begin with, what is Gimkit?

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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

/PRNewswire/ — BirminghamCity Schools (BCS) is spearheading an innovative research initiative to explore the critical link between student motivation and math performance. “This partnership aligns perfectly with our district’s strategic focus on academic achievement and evidence-based strategies.

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5 engaging ISTELive 25 sessions

eSchool News

Here are a few Tuesday and Wednesday sessions to put on your schedule: Level Up Your Classroom with Google’s Gemini: An Educator’s Guide to AI : Join this session for an exploration of Gemini, Google’s cutting-edge AI technology, and its potential to transform K-12 teaching and learning.

Ethics 268
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Coding, Creativity and the New Digital Fluency

Edsurge

Students light up when they create something meaningful, and every educator has seen that spark. Self-expression fuels learning, and creativity lies at the heart of the human experience. Coding alone isn’t enough; students must also learn to think systemically, design creatively and build with intention. The takeaway?

Ethics 150
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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Since it encourages internal motivation through an outwardly-created set of circumstances, gamification sits at the awkward intersection of intrinsic and extrinsic motivation. Share a pic or an update and watch the ‘likes’ roll in, each one like a point in a game. For years, classrooms have been gamified.

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How To Set Up and Run a Classroom Escape Room

We are Teachers

Introduce a new topic or review what you've learned with a classroom escape room! They're a surefire way to increase student engagement.