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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

PRNewswire/ — BirminghamCity Schools (BCS) is spearheading an innovative research initiative to explore the critical link between student motivation and math performance. “This partnership aligns perfectly with our district’s strategic focus on academic achievement and evidence-based strategies.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. Games welcome players of all ability levels in the same environment. At New Mexico’s Farmington Heights Middle School , teachers use game-based learning to personalize instruction.

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

EdSurge recently caught up with White to talk about how game-based learning (GBL) can help children develop the skills that will be essential in their future jobs, and how Minecraft, specifically, has influenced classroom education and the learning game industry. It’s usually, “This game is hard. Absolutely.

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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

Today, because of the changes in education, the use of games to reinforce learning, to teach, and to engage students in their own education has become one of the most effective tools to bridge the gap between school-based and remote learning. It’s called Game Based Learning (GBL).

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. and Prodigy to gamify her instruction and motivate students.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

candidates at MIT’s Lifelong Kindergarten research group, say it all started with a single piece of feedback: “Just make learning fun.” Scrawled across a form, the advice came from a group of 12 year olds at a mindfulness retreat hosted at a school near MIT. Competing [in a game] doesn’t work as motivation for every student.

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The critical link between scholastic esports and career pathways education

eSchool News

When I first approached my administration back in August 2021 about implementing a scholastic esports program at school, I had imagined facing significant opposition to the idea, and, in preparation, had rehearsed my talking points and done my research in order to be persuasive. After all, everyone loves to play!