Remove Game-Based Learning Remove Motivation Remove Reading
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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. It’s usually, “This game is hard.

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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. More on Game-based Learning.

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. .” Learn more about her instructional strategies.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Gamified elements like points, coins, badges or topping a leaderboard are like “jolts of caffeine,” claims Manuj Dhariwal, which can take focus away from real learning, or creating projects online. Competing [in a game] doesn’t work as motivation for every student. The idea is to keep learners motivated in a class.

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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

On average, about 25 percent of children in the early grades struggle with reading. At the same time, the percentage of students who say they read for pleasure is declining : Fewer than half of all children ages 8-18 (43 percent) say they enjoy reading in their spare time, down from 58 percent in 2016.

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Read to Lead free web-based curriculum

eSchool News

Read to Lead is a 100% free and proven blended learning solution that leverages game-based learning to help students in grades 5-9 build reading, writing, and leadership skills. Read to Lead Website. Parent Resources: The Read to Lead Parent Hub opens up the program for students learning from home.

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I gamified my classroom and students are soaring

eSchool News

An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. So what if we make classrooms the game?