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Cybersecurity to Be Taught to K-8 students across North America for Free

eSchool News

This has become more critical as students use laptops, mobile devices, and home computers routinely. This problem-based approach helps develop critical thinking and communication skills, with students assimilating concepts effortlessly. This provides a simple way to give each child the basics on how to stay safe online.

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What’s happening at FETC 2018?

eSchool News

Today’s technology-rich classrooms are clawing to get at the latest game-based learning tools and digital applications. Long gone are the early 2000s edtech games such as Reader Rabbit and Carmen Sandiego. The Game Based Learning Pavilion at FETC is a highlight for many of the conference attendees.

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Google continues its classroom climb

eSchool News

classrooms and is becoming an increasingly popular choice for computers, while Apple’s iOS platform holds the lead on mobile devices, according to a new survey from game-based learning provider Kahoot! Google’s Chrome OS is spreading throughout U.S.

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques.

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6 tips to help start an elementary esports program in your school

eSchool News

While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education. It could also run on almost every platform, and both PCs and mobile devices. Summer 2021: Farmcraft Summer Camp. Tip 3: Embed esports into existing curriculum.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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The 5-Year, $15 Million Global Learning XPRIZE Competition Is Over. Here’s Who Won.

Edsurge

and London-based nonprofit Onebillion. Kitkit offers a game-based learning program on tablets to help children learn independently. The app offers a library of books and videos and 2,400 learning activities across 22 sessions covering math and reading. Each of them received $1 million.