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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

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Since the days of “Oregon Trail,” educational games have teased at the possibility that learning in school can be freed from the doldrum of textbooks and tests. So if games are fun, and learning should be fun, doesn’t it behoove the education and gaming industries to join forces? middle-school market.

Learning 165
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Classcraft Raises $7.5 Million to Turn Classrooms into Collaborative Adventure Games

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Quest objectives include reading chapters in the textbook, and students can complete formative assessments in the form of “battles.” It becomes relevant to them when you turn your class into a game,” says Isaacs, a 50-year-old teacher at William Annin Middle School and Ridge High School in Basking Ridge, N.J.

Textbooks 167
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We Asked Teachers What They Want From Edtech. Here’s What They Said.

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Meanwhile, teachers in Chicago charter schools told us that the textbooks and digital resources they’re given are not addressing Illinois state standards and fail to provide content that resonates with the diverse learners in their classrooms. Consider the ways that technology can streamline these processes for teachers.

Teachers 166
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Carmen Sandiego Is Back. But Can She Fix America’s Geography Woes?

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“What was really unique about the property was that it was equally popular at school and at home, and you can say that about very few brands.” That makes it especially valuable to an education company like HMH, which is best known among teachers and students as a textbook publisher.

History 166
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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

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Planet3’s Formative Years Kelly founded Planet3 in 2013 to blend top-tier commercial game designers with instructional experts and create a digital platform to teach middle-school science. He based the content on the Next Generation Science Standards , a multi-state effort at K-12 science education content completed in 2013.

Education 107
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5 Favorite Activities to End the School Year

Ask a Tech Teacher

Common Sense Media’s award-winning Digital Passport is the gold-standard in teaching digital citizenship to grades 3-5 (or Middle School). This free-to-schools online program mixes videos, games, quizzes, and the challenge of earning badges to teach students the concepts behind digital citizenship : Communication.

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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

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This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. based startup is building online game worlds akin to World of Warcraft and other deep-dive games, but where users are introduced to Next Generation Science Standards and real-life learning opportunities.

Education 157