Remove Game-Based Learning Remove Middle School Remove Student Engagement
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How Game-Based Learning Develops Real-World Skills

Edsurge

Middle school Guidance Counselor Rachelle Vallon remembers the feeling, too. But she doesn't want that to be how kids experience school going forward. And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Without proof of success, many school districts have opted not to adopt new technologies.

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Student Engagement.

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Using technology to support learning through movement

eSchool News

We were able to accomplish this in a larger-than-life way by installing a system called L that uses projectors and educational games to create an amazing physical learning experience in our school gymnasiums. We installed L systems , featuring Epson laser projectors , in every elementary and middle school gymnasium.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. The collaborative aspect of CoCo has caught the attention of high school students like Nagamitesh Nagamuralee, who introduced the beta version in his robotics clubs in his former middle school in Lexington, Massachusetts.

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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom. What Not To Do.

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What We Learn from the Edtech Games the Government Plays

Edsurge

Brooklyn-based KillerSnails , developed by a chemistry professor, a long-time teacher and developmental psychologist, offers everything from a board game to an augmented reality game for discovering diverse creatures in biomes that range from the Pacific Ocean to the Sahara Desert.

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