Remove Game-Based Learning Remove Middle School Remove Quizzes
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

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Competing [in a game] doesn’t work as motivation for every student. No one wants to be at the bottom of a leaderboard,” says Deepak Cheenath, co-founder of Quizizz, a classroom tool that lets teachers create pop quizzes and games. But it also can’t offer boring bits of information interspersed with fun games.

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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

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Quizzes on Google Forms now allow for a bit more customization: Teachers can offer partial credit for answers choices while auto-grading multiple choice questions. Our bread and butter has always been middle school ELA,” a representative from the company explains. the game-based learning platform, is going mobile.

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

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Challenge: The Education Trust also found that only 4% of typical classroom assignments teach higher order thinking , a troubling statistic that proves teachers desperately need instructional tools that go beyond worksheets, apps, online games, and quizzes. Consider the ways that technology can streamline these processes for teachers.

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5 Favorite Activities to End the School Year

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Common Sense Media’s award-winning Digital Passport is the gold-standard in teaching digital citizenship to grades 3-5 (or Middle School). This free-to-schools online program mixes videos, games, quizzes, and the challenge of earning badges to teach students the concepts behind digital citizenship : Communication.