Remove Game-Based Learning Remove Learning Remove Motivation
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

That’s where game-based learning comes in. Meanwhile, video games are already one of the most familiar and compelling forms of media for students–so why not use them as a learning platform? When done right, it can radically change how students learn and retain essential skills.

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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

/PRNewswire/ — BirminghamCity Schools (BCS) is spearheading an innovative research initiative to explore the critical link between student motivation and math performance. “This partnership aligns perfectly with our district’s strategic focus on academic achievement and evidence-based strategies.

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How Gimkit engages my students

eSchool News

This sparked a period when online learning and digital resources gained substantial popularity, and one tool that helps students learn–while also feeling like a game instead of a lesson–is Gimkit. During this time, students experienced significant change and evolved into a more technologically-dependent group.

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5 engaging ISTELive 25 sessions

eSchool News

Conference sessions cover it all–from AI and math learning to esports and navigating mental health technologies for schools. This session is tailored for curriculum professionals and educators that are passionate about leveraging AI to enhance student learning, engage all students, and improve learning outcomes.

Ethics 269
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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Views Facebook Linkedin Print How Does Gamification Uncover Nuance In The Learning Process? Views Facebook Linkedin Print How Does Gamification Uncover Nuance In The Learning Process? Share a pic or an update and watch the ‘likes’ roll in, each one like a point in a game. Consider how much ‘3.2

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Coding, Creativity and the New Digital Fluency

Edsurge

Self-expression fuels learning, and creativity lies at the heart of the human experience. Coding alone isn’t enough; students must also learn to think systemically, design creatively and build with intention. Coding alone isn’t enough; students must also learn to think systemically, design creatively and build with intention.

Ethics 152
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How To Set Up and Run a Classroom Escape Room

We are Teachers

Introduce a new topic or review what you've learned with a classroom escape room! They're a surefire way to increase student engagement.