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Prioritizing inclusivity in game-based learning

eSchool News

Designing for Inclusion, Designing for All: A mindset shift and practical approaches to further your journey toward inclusive design in EdTech , illustrates how inclusive design practices can improve any edtech solution by providing educational experiences that are more flexible, customizable, and meaningful for all students.

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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I A big part of the school structure is supporting students.

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Student Engagement. How We Did It.

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Next-gen learning: 5 digital tools to engage and inspire

eSchool News

Teachable Machine is free to use and super accessible, making it a great resource for helping students discover what a learning machine is and how they work. Schoolai.com: Schoolai.com offers AI-driven tools designed to enhance the learning and teaching experience by providing customized learning paths and real-time feedback for students.

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How to Transform Lessons Into Adventures

Edsurge

Imagine a classroom with students deeply engaged in their lessons, eagerly solving math problems and exploring English skills through fun digital games. Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. The key is intentionality. The key is intentionality.

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What’s happening at FETC 2018?

eSchool News

With devices now integral tools in learning environments and so many of these devices in students’ hands, school districts, parents, and community members are hammering to find the right security options for their students. Long gone are the early 2000s edtech games such as Reader Rabbit and Carmen Sandiego.

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SMART Technologies Launches AI Assist in Lumio to Save Teachers Time

eSchool News

Lumio by SMART Technologies, a cloud-based learning platform that enhances engagement on student devices, recently announced a new feature for its Spark plan. Monster Quiz and Team Quiz : Game-based activities that foster collaboration and competition as students work in teams to answer questions on their devices.