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How Gimkit engages my students

eSchool News

I am an 8th-grade science teacher in a fairly large district, and I recognize the importance of these engaging and interactive resources to help students build knowledge and continue learning. What is Gimkit? To begin with, what is Gimkit?

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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes. Material from a press release was used in this report.

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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. Check out our list of 31 game-based learning resources for educators.

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How to Transform Lessons Into Adventures

Edsurge

Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. Game-based learning not only motivates students through elements like challenges, rewards and narratives but also fosters critical skills such as problem-solving, strategic thinking and collaboration.

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Minecraft: Education Edition’s Code Builder Helps Teach Science Standards

EdTech Magazine

By Melissa Wrenchey Updates to the game-based learning tool make state-required curriculum more creative.

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What’s happening at FETC 2018?

eSchool News

Today’s technology-rich classrooms are clawing to get at the latest game-based learning tools and digital applications. Long gone are the early 2000s edtech games such as Reader Rabbit and Carmen Sandiego. The Game Based Learning Pavilion at FETC is a highlight for many of the conference attendees.