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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

The surrounding ecosystem is also much changed, as evidenced by the growing presence of computers and broadband in schools and homes, a new generation of teachers who grew up as gamers, the unbundling of textbooks and an increase in tech-mediated learning.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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K-12 Tech Innovation News

eSchool News

These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks. This information can inform instructional strategies and interventions.

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5 Favorite Activities to End the School Year

Ask a Tech Teacher

These are game-based learning where students strive to type fast so they can beat an opponent. Learning technology is one of those topics that many schools — especially middle and high school — teach as an elective. You can sign in as a teacher or student. Class suggestions.