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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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K-12 Tech Innovation News

eSchool News

These adaptable and personalized digital learning resources are proving invaluable as the nation seeks to get students back on track after several years of online and hybrid learning. While the pandemic did cause learning loss, it also pushed forth an increased use of online and hybrid/blended learning technologies for students.

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Florida Virtual School mirgrates to Brightspace

eSchool News

Florida Virtual School (FLVS), a statewide public school district in the state of Florida and international provider of education products and services, has selected D2L , a global learning technology provider, to deploy its Brightspace platform as the district’s new learning management system (LMS).

Schools 105
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Here’s what they had to say: The demand for online learning will continue to grow in 2022 and possibly lead to the creation of virtual schools, which would introduce new AR and VR learning processes. –Amy Gulley, M.Ed Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T

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Education Technology

eSchool News

Since it is web-based, students can access their learning materials from any device with internet connectivity, making it ideal for both in-person and remote learning. Another key type is adaptive learning technology, which uses algorithms and data analytics to personalize learning experiences.