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A Serious Look at Game-Based Learning

Edsurge

Can you share some of the obstacles you’ve faced promoting game-based learning? Shapiro: Years ago, while working in a charter school in New York City focused on using technology in the classroom, I met Katie Salen Tekinba?. She was opening a public school in the city, modeled on game-based learning.

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Oregon Trail has an extraordinary origin story , illuminating many of the crucial elements that make games engaging and powerful for learning. Given its exceptional start within a favorable early ecosystem, one might expect hundreds—even thousands—of compelling games for learning on the market today.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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K-12 Tech Innovation News

eSchool News

These adaptable and personalized digital learning resources are proving invaluable as the nation seeks to get students back on track after several years of online and hybrid learning. While the pandemic did cause learning loss, it also pushed forth an increased use of online and hybrid/blended learning technologies for students.

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Florida Virtual School mirgrates to Brightspace

eSchool News

Florida Virtual School (FLVS), a statewide public school district in the state of Florida and international provider of education products and services, has selected D2L , a global learning technology provider, to deploy its Brightspace platform as the district’s new learning management system (LMS).

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ISTE 2015: 6 Tech Trends on Education's Horizon, 2015–2020

EdTech Magazine

Frank Smith The influence of 3D printing, adaptive learning technologies and wearable technologies in the classroom is growing.

Education 167