Remove Game-Based Learning Remove Learning Outcomes Remove Student Engagement
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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

In partnership with sub-awardees WestEd and MIND Education , creators of ST Math , BCS is driving the development of real- time, data-driven insights to improve student engagement and learning outcomes. This three-year initiative is supported by a grant from the Gates Foundation.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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SMART Technologies Launches AI Assist in Lumio to Save Teachers Time

eSchool News

Lumio by SMART Technologies, a cloud-based learning platform that enhances engagement on student devices, recently announced a new feature for its Spark plan. The addition of AI Assist in Lumio exemplifies SMART’s commitment to empowering educators and enhancing learning outcomes through innovative technology.

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5 ways to integrate gamification into your classroom

eSchool News

Blooket: Create variety with interactive game modes Blooket serves as a game hub where teachers can create or find question sets that students play in formats like tower defense, a cafe simulation, or a classic quiz battle. The variety keeps students engaged because each game offers a different experience.

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How One District Takes STEM Learning to the Next Level

Edsurge

Level Up Los Angeles represents an inclusive, districtwide initiative aimed at integrating esports into educational contexts, utilizing platforms that support collaborative and creative learning. Esports offers incredible benefits for student engagement, community and skill building, and pathways to higher education and job opportunities.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

Game-based learning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. When it comes to core curricular needs like math or reading, and measuring learning outcomes, that’s when you may still need a bit of competition, believes Clarence Tan. But it also can’t offer boring bits of information interspersed with fun games.