Remove Game-Based Learning Remove Learning Outcomes Remove Math
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5 engaging ISTELive 25 sessions

eSchool News

Conference sessions cover it all–from AI and math learning to esports and navigating mental health technologies for schools. This session is tailored for curriculum professionals and educators that are passionate about leveraging AI to enhance student learning, engage all students, and improve learning outcomes.

Ethics 268
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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

/PRNewswire/ — BirminghamCity Schools (BCS) is spearheading an innovative research initiative to explore the critical link between student motivation and math performance. This project also contributes to the broader goal of improving use of any high-quality math instructional material for all students.”

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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5 ways to integrate gamification into your classroom

eSchool News

For example, before a math test, I create a Quizizz game with problems covering the key concepts. Ive used Gimkit for math and science review. After selecting a Kit to host, students join the game with a displayed code. For example, I used Connections to review math and social studies vocabulary.

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How One District Takes STEM Learning to the Next Level

Edsurge

For the past four years, applied learning pedagogies, including digital tools like game-based platforms, have been explored within LAUSD to build math, literacy and social-emotional learning competencies using applied learning pedagogy. Celebrate and showcase students’ achievements and learning outcomes.

STEM 194
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

When it comes to core curricular needs like math or reading, and measuring learning outcomes, that’s when you may still need a bit of competition, believes Clarence Tan. Tan is the co-founder of Boddle, a multiplayer math learning game that reports a user base of 4 million students.

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How This Startup Leverages Games to Create a Love for the Natural Sciences

Edsurge

Even before the more recent growth of the edtech industry, educators have routinely created games and interactive challenges in order to get students engaged with subjects ranging from math and logic to history and reading. Ideally, educators want students to discover the joy of learning and be motivated by intrinsic rewards.

Science 180