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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes. Co-authored by Louisa Rosenheck, Kahoot!’s Our new paper is a testament to Kahoot!’s

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edWeb, Games4Ed launch game-based learning initiative

eSchool News

Collaborative efforts will help expand knowledge about game-based learning’s potential for students. High-quality games are unique in that they provide all three pillars necessary for learning success: high engagement of the learners (have you ever watched someone totally engrossed in a game?);

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The future of game-based learning

eSchool News

Kevin Hogan sits down for a conversation with Ki Karou, Senior Director of Product, Content for MIND Research Institute , on the evolving landscape of education, gamification, and technology integration.

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8 reasons game-based learning is growing

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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8 things pushing the growth of game-based learning

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I A big part of the school structure is supporting students.

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New tool aids game-based learning integration

eSchool News

Digital learning system helps schools integrate game-based learning applications. RGS, a business unit of Avnet, Inc.,