Remove Game-Based Learning Remove Languages Remove Student Engagement
article thumbnail

3 keys to making math engaging

eSchool News

There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Engaging students in discourse through an inquiry-based approach is a process.

Math 309
article thumbnail

3 ways educators leverage gamification strategies

eSchool News

Here’s how educators across the country are using tools–from Minecraft: Education Edition to Roblox and easy-to-access online resources–to gamify their lessons and help students engage with learning. ” Many students want more than just good grades from school–they want something physical or immediate.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

We then brought the game itself into class, using the now defunct MinecraftEDU with impressive results. How could a game featuring so little language drive this much language learning? We then paired up, and the newbies learned gameplay tips and tricks, most of which was conducted in English.

Languages 166
article thumbnail

Gamifying math and beating the summer slide

eSchool News

Key points: Gamifying learning often leads to deeper student engagement and understanding 4 ways to encourage play in education Prioritizing inclusivity in game-based learning For more news on gamification, visit eSN’s Digital Learning hub On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!”

Math 243
article thumbnail

How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

article thumbnail

Competitive Coders Are the Future of Esports and the Rising Stars of Computer Science

Edsurge

CodeCombat AI League trailer (credit: CodeCombat) A Foundation of Game-Based Learning Founded in 2013, CodeCombat was born from a simple idea: Make learning to code engaging and accessible to all. Learning the language of code is not unlike learning any other language.

Science 168
article thumbnail

New professional development focuses on engagement through gaming

eSchool News

New online professional development course focuses on increasing student achievement through engagement with game-based learning. The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom.