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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

We then brought the game itself into class, using the now defunct MinecraftEDU with impressive results. How could a game featuring so little language drive this much language learning? We then paired up, and the newbies learned gameplay tips and tricks, most of which was conducted in English.

Language 166
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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K-12 Tech Innovation News

eSchool News

These adaptable and personalized digital learning resources are proving invaluable as the nation seeks to get students back on track after several years of online and hybrid learning. While the pandemic did cause learning loss, it also pushed forth an increased use of online and hybrid/blended learning technologies for students.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

As these tools become more integrated into the classroom, teachers will want to ensure that all students, including those with disabilities or language barriers, are being supported. Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T

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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

In fact, the game dynamic of signs that relay information is similar to the way we use vocabulary on real-world objects to teach language in early-childhood and language-challenged classrooms. This encourages social interaction in a comfortable manner within the game’s well-defined rules. That is huge for these students.

Teaching 167
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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. In 2015, Kidaptive acquired Hodoo English, a language-learning company, in a deal that established Kidadaptive’s Korea headquarter.

Quizzes 82
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Education Technology

eSchool News

Another key type is adaptive learning technology, which uses algorithms and data analytics to personalize learning experiences. Tools like DreamBox or Knewton adjust content in real time based on student performance, providing tailored instruction to meet individual needs. What is an example of edtech?