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GameDesk releases 2 new kinesthetic-based games

eSchool News

GameDesk has released two new educational games, GeoMoto and Pangean, which are embodied learning experiences that allow players to learn through direction and movement by creating geographic features by pulling, smashing and grinding tectonic plates and moving entire continents.

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Using technology to support learning through movement

eSchool News

A student might not remember their score on a math test, but they likely vividly recall that time they shot the winning basket that sent their team to the state championship. Its all about learning through physical activity. When doing professional development, emphasize how much kids love playing games.

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices. The Socializers loved it, and the achievers responded positively as well.

Learning 201
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Technology will be tailored to support through-course assessment.Rather than an end-of-year, single high-stakes test, conversations are picking up around scaffolding the high stakes testing model, whereby students take pieces of exams as they progress. . — Keith Look, Ed.D., VP of Equity and Innovation, K-12, Territorium.

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Education Technology

eSchool News

Virtual reality (VR) and augmented reality (AR) are emerging technologies transforming education by creating immersive, interactive learning experiences. Together, these technologies are reshaping the education landscape, offering new ways to teach and learn. What is an example of edtech?