Remove Game-Based Learning Remove Interactive Learning Remove Student Engagement
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Using technology to support learning through movement

eSchool News

It is a great way to add a new and exciting twist to PE class, whether its helping students hone their soccer skills or using it with interactive learning to reinforce classroom learning. For the students and teachers, its just plain fun.

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

Learning 198
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

–Carol DeFuria, President & CEO, VHS Learning. As schools continue adjusting to the return to classrooms, educators are searching for ways to reignite student engagement and collaboration. AR and VR, for instance, brings a fun element to a lesson and can help students develop critical thinking skills.

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Education Technology

eSchool News

The integration of digital tools such as interactive software, cloud-based platforms, and adaptive learning systems has shifted traditional educational models towards more personalized, flexible, and engaging learning experiences. Among educational technology examples for students is Kahoot!,