Remove Game-Based Learning Remove Interactive Learning Remove Online Learning
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Here’s what they had to say: The demand for online learning will continue to grow in 2022 and possibly lead to the creation of virtual schools, which would introduce new AR and VR learning processes. –Justin Moore, K-12 Sales Director, Vector Solutions. –Kate Eberle Walker, CEO, PresenceLearning.

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Education Technology

eSchool News

Since it is web-based, students can access their learning materials from any device with internet connectivity, making it ideal for both in-person and remote learning. Virtual reality (VR) and augmented reality (AR) are emerging technologies transforming education by creating immersive, interactive learning experiences.