Remove Game-Based Learning Remove Interactive Learning Remove Math
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Using technology to support learning through movement

eSchool News

An elementary school teacher discussed how math can be integrated into PE class–for instance, students can measure and make calculations related to how far they jump or how fast they run, or myriad other activities. When they are engaged, they retain what they learn. Its all about learning through physical activity.

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How to Use Video Games in the Classroom

Teach Hub

The idea of using video games in the classroom may sound like an oxymoron, but it’s clear that when students are engaged, they are learning. Using video games in the classroom as an innovative approach to engage students can work. Additionally, one study found that video games can help students with ADHD focus.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Game-based learning is certainly proving its mettle in classrooms and in enhancing the overall learning experience in the edtech sector. The biggest advantage of game-based learning is that it keeps students motivated and absorbed, but most importantly, makes learning fun.

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Education Technology

eSchool News

These tools incorporate game elements, such as points, rewards, and leaderboards, to make learning more engaging and interactive. They are often used to teach subjects ranging from languages to math in a fun and competitive environment. What is an example of edtech?