Remove Game-Based Learning Remove Interactive Learning Remove Learning Technologies
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Now that the most urgent phase of the crisis is past, learning technology leaders can assess how to implement technology that both prepares them for the next emergency and better supports students’ everyday learning needs. The one technology I believe that is primed to make a big splash in classrooms is augmented reality.

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Education Technology

eSchool News

Another key type is adaptive learning technology, which uses algorithms and data analytics to personalize learning experiences. Tools like DreamBox or Knewton adjust content in real time based on student performance, providing tailored instruction to meet individual needs. What is an example of edtech?