Remove Game-Based Learning Remove Interactive Learning Remove Languages
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

Learning 201
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

As these tools become more integrated into the classroom, teachers will want to ensure that all students, including those with disabilities or language barriers, are being supported. Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T

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Education Technology

eSchool News

These tools incorporate game elements, such as points, rewards, and leaderboards, to make learning more engaging and interactive. They are often used to teach subjects ranging from languages to math in a fun and competitive environment. What is an example of edtech?