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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

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How to Use Video Games in the Classroom

Teach Hub

The idea of using video games in the classroom may sound like an oxymoron, but it’s clear that when students are engaged, they are learning. Using video games in the classroom as an innovative approach to engage students can work. Additionally, one study found that video games can help students with ADHD focus.

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Best EdTech Tools of 2024

Teach Hub

Educational technology , also known as edtech, has emerged as a powerful ally for educators in the classroom offering a range of tools to enhance instructional methods, engage students, and create a dynamic and interactive learning experience for students.

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Education Technology

eSchool News

At its core, education technology aims to make learning more efficient, engaging, personalized, and accessible. Education technology includes various tools such as interactive whiteboards, learning management systems (LMS), educational apps, virtual reality (VR), and artificial intelligence (AI)-powered adaptive learning programs.