article thumbnail

Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

article thumbnail

Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. “Now I run a 40-person ‘empire’ at Filament.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

5 of the biggest education trends in 2024

eSchool News

Consequently, we will see a shift in how edtech enhances learning and how schools support teachers, as well as a renewed focus on accessibility, social emotional learning, and individualized approaches to learning that improve student outcomes. Here are five of the biggest education trends in 2024: 1.

article thumbnail

5 major education trends of 2024

eSchool News

Consequently, we will see a shift in how edtech enhances learning and how schools support teachers, as well as a renewed focus on accessibility, social emotional learning, and individualized approaches to learning that improve student outcomes. Here are five of the biggest education trends in 2024: 1.

Education 286
article thumbnail

Next-gen learning: 5 digital tools to engage and inspire

eSchool News

This tool lets users train models that will recognize images, sounds, or poses, allowing them to integrate AI learning into various subjects. This fosters an understanding of artificial intelligence in a way that’s stress-free and easy to understand. Though it does have a cost – between $6.99

article thumbnail

SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn is a game-based learning program that intelligently adapts to each child’s learning ability and helps them master skills at their own pace. SplashLearn, formerly Splash Math, creates engaging learning experiences built to transform children into fearless learners. About SplashLearn.

article thumbnail

Why making, coding, and online learning are the real trends to watch

eSchool News

The end of the report is stuffed with tantalizing promise about how future learners will engage with robots, artificial intelligence, virtual reality, and wearable tech (think data-collecting headbands, and skill-tracking sensors) that could explode into classrooms in as little as four to five years. Sometimes the panelists get it right.