Remove Game-Based Learning Remove Instructors Remove Participation
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Video game design boosts students’ literacy skills

eSchool News

They designed their game using Canva, and they presented their work to a panel of parents and teachers, much like the show Shark Tank. During this process, the students practiced using complex sentence structures to explain their game, with the instructors using scaffolding techniques such as sentence frames to help them.

Skills 230
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Benton County Schools Chooses Intelitek’s SmartCIM 4.0 for New CIM Lab Funded by Tennessee’s Innovative School Models program

eSchool News

As a result, more students have opportunities to participate in innovative local programs aligned to Tennessees highest-demand skills and careers. Intelitek and Learning Labs, Inc., system, provide training for the instructors and support the system in the future. Benton County Schools is the recipient of a $2.7

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

Everyone loves games, and competition motivates people to perform their best. So, by adding gamification elements during teaching sessions, schools can significantly increase their participation and engagement levels. In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking.

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. We are in it for the long run,” Thomas says when asked if he thinks these two games will ultimately bring about a profit. million in 2012.

Textbooks 163
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How One University is Gamifying Medical Education

Edsurge

Even with an idea, the duo was still missing a crucial skill set in the game development: programming. So the team turned to the Drexel’s cooperative-education program, which requires undergraduate students participate in a professional learning experience before graduating.

Education 133
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All I Really Need to Know I Learned from Playing Video Games

Edsurge

From high school valedictorian to game company CEO to computer science instructor, all I really needed to know, I’ve learned from video games. Final Fantasy Min-maxing is a resource-management term used often in terms of gaming strategy.

Learning 162
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

In fact, research shows that 80 percent of esports teams are comprised of students who have never before participated in extracurricular activities. Much like participation in an athletic team, esports players learn how to work together as an effective team by communicating and collaborating with each other.