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6 tips to help start an elementary esports program in your school

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022.

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K-12 Tech Innovation News

eSchool News

Trends in K-12 education in 2023 will continue into 2024, most notably immersive technologies, artificial intelligence, personalized learning, and online and hybrid learning. Immersive technologies such as virtual and augmented reality are redefining traditional learning methods.

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Education Technology

eSchool News

These tools incorporate game elements, such as points, rewards, and leaderboards, to make learning more engaging and interactive. They are often used to teach subjects ranging from languages to math in a fun and competitive environment. What is an example of edtech? Among educational technology examples for students is Kahoot!,

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Unleashing the Power of Active Learning: Revolutionizing Online Education for Unprecedented Engagement and Achievement

Faculty Focus

Consider the following recommendations to better engage students in online or hybrid learning environments: Use collaborative tools Collaboration is an important part of active learning. These games can be used to reinforce concepts, promote problem-solving skills, and encourage collaboration among students.

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Unleashing the Power of Active Learning: Revolutionizing Online Education for Unprecedented Engagement and Achievement

Faculty Focus

Consider the following recommendations to better engage students in online or hybrid learning environments: Use collaborative tools Collaboration is an important part of active learning. These games can be used to reinforce concepts, promote problem-solving skills, and encourage collaboration among students.