Remove Game-Based Learning Remove History Remove Student Engagement
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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Student Engagement.

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How Gaming Creates Opportunities for Learning That Endures

Edsurge

Recently, we were fortunate to speak with her at length on the topic of game-based learning. Here, she comments on the history of gaming in education, its limitations and its potential—when done well—as a conduit for deep connections with learners. EdSurge: How have you seen the field of game-based learning evolve?

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How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

This will take many forms, from institutions evolving their operations to students optimizing their learning with technology to caregivers connecting directly with their children’s education through edtech services. Our deployment is smoother using SageMaker, saving time and reducing the amount of team resources for maintenance."

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How This Startup Leverages Games to Create a Love for the Natural Sciences

Edsurge

Even before the more recent growth of the edtech industry, educators have routinely created games and interactive challenges in order to get students engaged with subjects ranging from math and logic to history and reading. How is Arludo transforming the ways that students learn? More from Michael Kasumovic.

Science 182
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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom. Evoluti.io.

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Unleashing the Power of Active Learning: Revolutionizing Online Education for Unprecedented Engagement and Achievement

Faculty Focus

Assigning students to work in groups allows them to engage in shared decision-making, divide tasks, and collaborate on a common project. For example, in a history course, students can form groups to research and present on different historical events or periods.