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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Learning is about exploration and wonder.

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How Gaming Creates Opportunities for Learning That Endures

Edsurge

Recently, we were fortunate to speak with her at length on the topic of game-based learning. Here, she comments on the history of gaming in education, its limitations and its potential—when done well—as a conduit for deep connections with learners. EdSurge: How have you seen the field of game-based learning evolve?

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

This will take many forms, from institutions evolving their operations to students optimizing their learning with technology to caregivers connecting directly with their children’s education through edtech services. Our deployment is smoother using SageMaker, saving time and reducing the amount of team resources for maintenance."

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Triseum's ARTe: Macenas immerses students in art history. Image Credit: Triseum And Requires a Significant Investment. million in 2012.

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Website, app uses avatars to engage students

eSchool News

Voki can be used to teach everything from reading to history to foreign language and is fully customizable to create historical figures, cartoons, animals, and even portray the students themselves. Voki allows my students to demonstrate their learning in a unique and meaningful way.” and around the world. ”

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. Innovations in Games-Based Learning video series. Michael Matera— 6th grade world history teacher with expertise in gamification and author of Explore Like a Pirate.

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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom. Evoluti.io. Lightventure.