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How Game-Based Learning Develops Real-World Skills

Edsurge

But she doesn't want that to be how kids experience school going forward. And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. I feel like this is what I needed when I was a kid going to school," explains Vallon.

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On a Mission With Game-Based Learning

Edsurge

Veteran technology teacher Ben Kelly is thankful that, after 18 years of teaching, his students still run into the room when it’s time for his class. His 250 middle and high school students in the rural Caledonia Regional School in Moncton, New Brunswick, are using computers that are older than the students themselves.

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Survey Reveals Critical Insight Into Teachers’ Technology Use and Challenges 

eSchool News

“Teachers also acknowledged the critical ability to personalize learning for each student and to accommodate diverse learning needs through technology.” To learn more, visit GoLumio.com. 39% of teachers say platforms with ready-made lesson content are also highly sought after. .

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5 ways to integrate gamification into your classroom

eSchool News

Blooket: Create variety with interactive game modes Blooket serves as a game hub where teachers can create or find question sets that students play in formats like tower defense, a cafe simulation, or a classic quiz battle. The variety keeps students engaged because each game offers a different experience.

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Competitive Coders Are the Future of Esports and the Rising Stars of Computer Science

Edsurge

Schools have begun to recognize the value of esports, with more than 8,600 US high schools having started video-gaming teams since 2018. The best of these young coders are learning to use code creatively and developing a tangible skill set that they will use in future careers.

Science 168
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eSports—More Than Just Fun and Games

eSchool News

Schools that embrace eSports are starting to see changes in student engagement and participation. eSports can be a powerful tool for inclusion, offering students who might not excel in traditional sports or academics a chance to shine. It’s also a way to bring a sense of community and school spirit into the classroom.

Coaching 143
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. In CoCo’s demo video, all the different use cases for the platform seem geared toward users building projects together, like coding and playing a game live. But it also can’t offer boring bits of information interspersed with fun games.