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How Game-Based Learning Develops Real-World Skills

Edsurge

But she doesn't want that to be how kids experience school going forward. And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. I feel like this is what I needed when I was a kid going to school," explains Vallon.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. Intervention students can get stuck in a deficit model of instruction that repeatedly focuses only on they skills and knowledge they lack. But this approach has its limitations.

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Benton County Schools Chooses Intelitek’s SmartCIM 4.0 for New CIM Lab Funded by Tennessee’s Innovative School Models program

eSchool News

Intelitek and educational resource integrator Learning Labs , Inc.,announced announced today that Benton County Schools in Camden, Tenn., Advanced Manufacturing capstone environment will be installed at Camden Central High School. Benton County Schools is the recipient of a $2.7 has installed the SmartCIM 4.0

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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills? The answer is likely yes, but, much like games themselves, it’s complicated. On a Quest A decade ago, Salen helped design and open a Manhattan middle school with a unique proposition.

Skills 168
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6 tips to begin an elementary esports program in your school

eSchool News

Our small community hosts the National Blueberry Festival every year and countless high school students work the local u-pick blueberry fields. In iCreate, students develop problem-solving skills through engineering challenges, collaborative inquiry projects, and media creation.

STEM 364
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4 tips for creating an elementary esports program

eSchool News

These positive learning outcomes make esports popular in secondary grades, with both students and educators advocating for the addition and growth of scholastic esports in their middle and high schools.

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12 lesser-known K-12 STEM education resources

eSchool News

This approach grounds their understanding of core principles and promotes collaboration and teamwork–essential lifelong learning skills. This preparation extends beyond technical fields–the skills students build in STEM lessons apply universally, benefitting them even if they don’t pursue a STEM career.

STEM 270