Remove Game-Based Learning Remove Grades Remove Student Engagement
article thumbnail

What We Learn from the Edtech Games the Government Plays

Edsurge

Among those at this year’s Expo: Researchers at the University of Oregon showed off Numbershire and KinderTek , two math games for young children that teach foundational skills with illustrations and evidence-based practices.

Learning 295
article thumbnail

How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

On a Mission With Game-Based Learning

Edsurge

Kelly, a two-time recipient of the Canadian Prime Minister’s Award for Teaching Excellence in STEM, believes that mission- and game-based learning are ideal for captivating students across the curriculum, not just in technology class. EdSurge: You talk a lot about mission-based learning. And he should know.

article thumbnail

How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Student Engagement.

article thumbnail

3 ways educators leverage gamification strategies

eSchool News

Here’s how educators across the country are using tools–from Minecraft: Education Edition to Roblox and easy-to-access online resources–to gamify their lessons and help students engage with learning. ” Many students want more than just good grades from school–they want something physical or immediate. .”

article thumbnail

Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

On average, about 25 percent of children in the early grades struggle with reading. These students are often reluctant readers because they find the process complicated, and they lack confidence in their abilities. The camp also yielded noteworthy results on the DIBELS 8th Edition Reading Assessment.

Failure 318
article thumbnail

Survey Reveals Critical Insight Into Teachers’ Technology Use and Challenges 

eSchool News

“Teachers also acknowledged the critical ability to personalize learning for each student and to accommodate diverse learning needs through technology.” Between planning lessons and grading assignments, every minute counts,” said Dan McMahon. To learn more, visit GoLumio.com.