Remove Game-Based Learning Remove Gamification Remove Textbooks
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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K-12 Tech Innovation News

eSchool News

These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks. This information can inform instructional strategies and interventions.

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High School and Personalized Learning

Ask a Tech Teacher

How technology can support personalized learning in the classroom With the increasing advancement in technology, personalized learning can be implemented quite easily in this so-called highschool of the future. AI-driven content is quickly becoming a reliable and robust alternative to traditional textbooks.