Remove Game-Based Learning Remove Gamification Remove Learning Technologies
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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K-12 Tech Innovation News

eSchool News

These adaptable and personalized digital learning resources are proving invaluable as the nation seeks to get students back on track after several years of online and hybrid learning. While the pandemic did cause learning loss, it also pushed forth an increased use of online and hybrid/blended learning technologies for students.

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Education Technology

eSchool News

Another key type is adaptive learning technology, which uses algorithms and data analytics to personalize learning experiences. Tools like DreamBox or Knewton adjust content in real time based on student performance, providing tailored instruction to meet individual needs. Educational games like Kahoot!

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. We’ll continue to see schools and educators creating experiential lessons to better engage students and get them excited to be in school learning. –Amy Gulley, M.Ed and IDA Certified Dyslexia Specialist.