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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Understanding the Basics of Gamification in Education Gamification means adding interactive gaming elements to processes such as learning.

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8 things pushing the growth of game-based learning

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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8 reasons game-based learning is growing

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. Quizizz: Turn assessments into fun competitions Quizizz is my top choice for a gamification platform.

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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5 This allowed teachers to complete a module of lecture-based learning, generally a week of class, and imprint the knowledge into long-term memory via these tools.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.