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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.

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8 reasons game-based learning is growing

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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edWeb, Games4Ed launch game-based learning initiative

eSchool News

Collaborative efforts will help expand knowledge about game-based learning’s potential for students. Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-based learning on January 20, 2015.

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The future of game-based learning

eSchool News

Kevin Hogan sits down for a conversation with Ki Karou, Senior Director of Product, Content for MIND Research Institute , on the evolving landscape of education, gamification, and technology integration.

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8 things pushing the growth of game-based learning

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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New tool aids game-based learning integration

eSchool News

Digital learning system helps schools integrate game-based learning applications. RGS, a business unit of Avnet, Inc.,

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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.