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One-Two-Three-Read!: A motivational reading program that works

eSchool News

a motivational reading program designed for third graders–but easily adaptable for other grades as well. Building a motivational reading program Inspired by research from Wigfield and Guthrie (2022) and Gambrell and Morrow (2015), we knew that motivation is critical to reading development. The One-Two-Three-Read!

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AI can personalize learning–it can’t make students care

eSchool News

What if the missing ingredient in student achievement isn’t better curriculum, tech, or teachers, but better motivation? What if the key to unlocking motivation isn’t something intrinsic to students, but something found in their relationships with peers, teachers, mentors, and communities? But that vision overlooks something deeper.

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5 engaging ISTELive 25 sessions

eSchool News

Through practical, hands-on demonstrations, we’ll showcase how Gemini can be used to personalize learning, deliver customized feedback, jumpstart classroom material creation, and foster professional development, all within a Google Workspace environment. Teachers can meet students academically, mentally, and socially.

Ethics 270
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From Punitive to Restorative: Transforming School Culture Through Restorative Practices

k12 Digest

and “What motivates you to learn?” Our Data-Driven Strategy was intentional as we used student feedback and behavior data to refine interventions. Our goal was to extract student feedback on their learning, social experiences and perceived barriers to success and created targeted interventions to help students be proficient.

Culture 246
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Look to the Science: Understanding how Mind, Brain and Education Science can Inform Educational Practices

k12 Digest

Practical Strategies for Classroom Application The research consistently tells us that the application of brain-based learning principles leads to increased academic achievement, better behavior, development of appropriate social-emotional skills, and increased motivation. Lets examine a few examples from the research.

Science 247
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From Punitive to Restorative: Transforming School Culture Through Restorative Practices

k12 Digest

and “What motivates you to learn?” Our Data-Driven Strategy was intentional as we used student feedback and behavior data to refine interventions. Our goal was to extract student feedback on their learning, social experiences and perceived barriers to success and created targeted interventions to help students be proficient.

Culture 233
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

A study published in Frontiers in Psychology concluded that game-based learning has a moderate to large effect on students’ cognitive, social, emotional, motivational, and engagement outcomes–especially in early education. Even when it fails, the surprise is motivating–it’s a mystery to solve. That fuels teamwork.