Remove Feedback Remove Gamification Remove Motivation
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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. Ive seen this firsthand!

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Understanding the Basics of Gamification in Education Gamification means adding interactive gaming elements to processes such as learning. Finally, gamification is more fun.

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Choosing the right tools to boost student motivation

eSchool News

Even before schools closed in the spring, teachers were already grappling with a crisis in student motivation. Student motivation is important because it can be directly linked to attainment. Combined with the added challenge of virtual instruction, motivating students continues to preoccupy educators.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

candidates at MIT’s Lifelong Kindergarten research group, say it all started with a single piece of feedback: “Just make learning fun.” Scratch projects are also released to everyone on Scratch for feedback, comments or “remixing,” but on CoCo, projects remain within a digital “corridor” curated by an educator.

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How gamification is driving learning space design

eSchool News

Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to changes in how educators approach their classrooms and physical learning spaces. It opens us up in new ways.

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I gamified my classroom and students are soaring

eSchool News

If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context.

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7 ways AI will make a positive impact on classroom teaching

eSchool News

The situation is made even more challenging by the lack of suitable feedback mechanisms to help teachers understand who is struggling in class and to help them quickly find the root cause of the student’s challenges. Most tools that teachers have for this purpose are lagging indicators such as tests, quizzes, and homework.

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