Remove Feedback Remove Game-Based Learning Remove Student Engagement
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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

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3 keys to making math engaging

eSchool News

There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Engaging students in discourse through an inquiry-based approach is a process.

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Student Engagement.

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Next-gen learning: 5 digital tools to engage and inspire

eSchool News

Teachable Machine is free to use and super accessible, making it a great resource for helping students discover what a learning machine is and how they work. Schoolai.com: Schoolai.com offers AI-driven tools designed to enhance the learning and teaching experience by providing customized learning paths and real-time feedback for students.

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Crafting technology-driven IEPs

eSchool News

ReadWorks is free and provides all its resources free of charge and has both printed and digital versions of the material available to teachers and students (Education Technology Nonprofit, 2021). Technology-driven IEPs make learning fun: This study discusses technology-enhanced and game based learning for children with special needs.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Using technology to support learning through movement

eSchool News

Get feedback, work out any kinks, and get it to the point where the teachers love it before expanding it to other classrooms and/or schools. When doing professional development, emphasize how much kids love playing games. And when you mesh physical activity and gaming with learning, it has even more of an impact.