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5 engaging ISTELive 25 sessions

eSchool News

Conference sessions cover it all–from AI and math learning to esports and navigating mental health technologies for schools. This session is tailored for curriculum professionals and educators that are passionate about leveraging AI to enhance student learning, engage all students, and improve learning outcomes.

Ethics 268
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5 reasons why game design is the best way to teach STEAM skills

eSchool News

That’s where game-based learning comes in. Meanwhile, video games are already one of the most familiar and compelling forms of media for students–so why not use them as a learning platform? When done right, it can radically change how students learn and retain essential skills. That fuels teamwork.

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What We Learn from the Edtech Games the Government Plays

Edsurge

Last year, the ED Expo featured two virtual reality games; this year it had 11. Here’s some of what we saw: Math. Math games have grown by leaps in the past six years. BrainQuake , based in Berkeley, is expanding its Wuzzit Trouble math games and puzzles that help students develop number sense and proportional reasoning.

Learning 296
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3 keys to making math engaging

eSchool News

There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Engaging students in discourse through an inquiry-based approach is a process.

Math 300
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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I Or, we have a math teacher who uses Minecraft as an assessment.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

Like gaming, learning math requires grit and persistence—cornerstones of growth mindset—and is grounded in problem solving, flexible thinking, and pattern recognition. The same kind of tenacity is crucial when learning math. All you have to do is hit the replay button and try again, and again.

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I gamified my classroom and students are soaring

eSchool News

An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. So what if we make classrooms the game?