Remove Fairness Remove Gamification Remove Student Engagement
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Remote Learning Strategies: Beyond the Pandemic

eSchool News

We defined digital learning as all these instances where students are learning outside of the time and place constraints that you see in a traditional school in a traditional. What we’re seeing much more commonly is students who are mixing on site and online learning. How do you extrapolate that to the to the to the Internet?

Learning 130
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AI in Education

eSchool News

AI algorithms analyze students’ individual strengths, weaknesses, and learning styles to tailor educational content, pacing, and assessments accordingly. This personalized approach not only accommodates diverse learning needs but also maximizes student engagement and understanding.

Ethics 130
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61 predictions about edtech, equity, and learning in 2022

eSchool News

As schools continue adjusting to the return to classrooms, educators are searching for ways to reignite student engagement and collaboration. Schools are turning to creative solutions such as immersive technology and gamification in the classroom. . –Russ Davis, CEO and Founder, SchoolStatus.

Learning 363
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

As schools continue adjusting to the return to classrooms, educators are searching for ways to reignite student engagement and collaboration. Schools are turning to creative solutions such as immersive technology and gamification in the classroom. . –Carol DeFuria, President & CEO, VHS Learning.