Remove Fairness Remove Game-Based Learning Remove Student Engagement
article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. For instance, it now groups student users who are at the same level of mastery together, to make competition more fair. Shoelace doesn’t want to “trick” kids into learning, an act Dexter likens to feeding them chocolate-covered broccoli.

article thumbnail

The Friday 4: Your weekly ed-tech rewind

eSchool News

It’s fair to say that augmented reality has moved from a cool technology that might be neat for students to try to a credible teaching tool that fits just as easily in K-12 classrooms as it does in higher education. Student engagement starts with excitement, so get planning. Gaming is growing, that’s for sure.

article thumbnail

65 ways equity, edtech, and innovation shone in 2022

eSchool News

–Carol DeFuria, President & CEO, VHS Learning. As schools continue adjusting to the return to classrooms, educators are searching for ways to reignite student engagement and collaboration. AR and VR, for instance, brings a fun element to a lesson and can help students develop critical thinking skills.