Remove Fairness Remove Game-Based Learning Remove Learning Styles
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The Friday 4: Your weekly ed-tech rewind

eSchool News

It’s fair to say that augmented reality has moved from a cool technology that might be neat for students to try to a credible teaching tool that fits just as easily in K-12 classrooms as it does in higher education. Survey: K-12 gaming use has doubled in the last six years. Gaming is growing, that’s for sure.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

More importantly, students will have better access to lessons designed specifically for their learning style. This will inevitably result in increased comprehension and productivity in student learning. Now, three school years later, it is fair to say that this generation of students will be like no other.